Changelog¶
4.1.0
Note
System manifest: https://github.com/Rayji96/foundry-V5/releases/download/4.1.0/system.json
Direct download link: https://github.com/Rayji96/foundry-V5/releases/download/4.1.0/vtm5e-4.1.0.zip
Fixed an issue where static and humanity counters weren’t styled correctly on dark mode vampire/coterie sheets [Veilza]
Fixed for danger/desperation fields not properly updating on Cell sheets [Veilza]
Fixed some issues where some skills/attributes would overflow in certain languages [Veilza]
Fixed an issue where discarded dice would still contribute to roll totals in chat messages [Veilza]
Map notes will automatically be displayed by default [Veilza]
Actor tokens (aside from SPC tokens) will automatically have their data linked to their parent sheets [Veilza]
When a player is granted Ownership of an actor, their token disposition will be changed to “Friendly.” [Veilza]
By default, token disposition is now “Neutral.” [Veilza]
Added a new Automation menu in the settings for storyteller, as well as a “Disable All Automation” button. [Veilza]
Added the ability for storytellers to rename and hide skills and attributes through a brand new “Storyteller Menu” in the settings [Veilza]
Fixed inconsistent linebreaks in selectors within CSS sheets [Veilza]
Added the ability to define CSS alterations based on a client’s chosen locale [Veilza]
Removed skill and attribute labels from actor templates [Veilza]
Actor sheets now use the skill and attribute def file [Veilza]
4.0.1
Note
System manifest: https://github.com/Rayji96/foundry-V5/releases/download/4.0.1/system.json
Direct download link: https://github.com/Rayji96/foundry-V5/releases/download/4.0.1/vtm5e-4.0.1.zip
Fix an issue where willpower reroll animations would only play for the originating user. [Veilza]
Italian translation updates [Arcadio21]
French localization updates [Reiaka]
Dark theme updates to be more colourblind friendly [Veilza]
Removed fields that were unnecessary to the Specialties menu [Veilza]
Fixed a styling issue with the tabs on the Skill Editor dialogue [Veilza]
Fixed an issue where text editors would have strange colour stylings [Veilza]
Fixed an issue where placeholder text was hard to read in dark theme [Veilza]
Added localization keys for various parts of the bonuses/specialties menus [Veilza]
Added a default level of 1 to Werewolf gifts [Veilza]
Changing “Active when…” on bonuses will now properly reveal or hide the other two fields. [Veilza]
Renamed the other two “Active When…” fields to be more clear [Veilza]
Updated the layout of the bonuses to be more intuitive [Veilza]
Fixed an issue where creating actors and items in a compendium would create them in the world instead [Veilza]
Fix issue where messy criticals would only show up if more than two Hunger dice were critical [Veilza]
4.0.0
Note
System manifest: https://github.com/Rayji96/foundry-V5/releases/download/4.0.0/system.json
Direct download link: https://github.com/Rayji96/foundry-V5/releases/download/4.0.0/vtm5e-4.0.0.zip
When selecting a skill or attribute to be rolled, a brand new roll dialog will pop up! It will first prompt you for any skills, attributes, renown, or discipline dice you want to add, and then bring you to a different dialog window that will display all dice that’ll be rolled where you can add situational modifiers and otherwise adjust the dice you’re rolling before officially making the roll. Did I mention rolling dice? [Veilza]
Specialties are now marked on the skills themselves with an ‘S’ symbol. [Veilza]
Specialties can now be edited in the new Skill Editor dialog [Veilza]
Updates to how roll messages are displayed, including being able to see the actual dice that were rolled by clicking on the message. [Veilza]
If a roll has a description or flavourtext associated with it, it’ll be displayed with the chat message generated with the roll. [Veilza]
Items can now be configured to have ‘bonuses’ that can show up alongside rolls, similar to how skill specialties are now handled. [Veilza]
Vampires have preconfigured potency bonuses that’ll show up on discipline-based rolls. [Veilza]
Werewolf forms have preconfigured bonuses that’ll show up depending on which form is active [Veilza]
Removed unnecessary punctuation from localization strings [Veilza]
Updated the Brazilian Portuguese translation files with new localizations [viniciusaraujo093]
Fixed an alignment issue on the Limited sheets [Veilza]
Added an API that has various functions useful for both modules and macros, including the ability to call the system’s Roll function [Veilza]
Added support for rolling renown and disciplines directly [Veilza]
Added a modifier field to the custom rolls [Veilza]
Added the ability to process macros immediately after a roll, power or feature is used [Veilza]
Updated the adjust rage and adjust hunger macros to display a chat message after the adjustment [Veilza]
Added a willpower cost field to Werewolf gifts [Veilza]
Willpower damage is now output to chat [Veilza]
Willpower rerolls will now replace the original chatmessage being rerolled [Veilza]
Fixed an issue where rouse checks would cause multiple instances of hunger increase, even for discarded die [Veilza]
Spanish localization updates [erizocosmico]
Dark theme and actor banners will now update without having to refresh the page [Veilza]
Items will now be properly localized in the sidebar [Veilza]
Removed diceroller settings, due to the diceroller being disabled until it can be fixed [Veilza]
Russian translation thanks to [Xuula]
All .html files have been renamed to .hbs to properly allow code editors to pick up you’re using Handlebars without any additional editing. [Veilza]
Various functions in the actor sheet have been moved to their own files [Veilza]
Various CSS stylings have been moved to their own files [Veilza]
The ‘or’ helper can now handle more than two given things to check for [Veilza]
Lots of other adjustments and fixes to enable code to be more clean and concise, as well as separating things into their own files for better maintainability. [Veilza]
Reworked the localization files by adding dot-notation and separating them into core/vampire/werewolf/hunter files for easier organisation [Veilza]
Fixed an issue with the gamesystem migration [Veilza]
Updated the way localizations for skills, attributes, renown, disciplines, and features are done in Handlebars templates [Veilza]
Fixed the convert-packs script [Veilza]
Added various missing localization strings and marked the ones that aren’t yet localized [Veilza]
Changed how the system looks up the available game systems [Veilza]
Added new localization for item types [Veilza]
Removed unnecessary actor labels in the templating [Veilza]
Actorsheets will now be pulled from the ActorTypes.js definition file instead of hard-coded [Veilza]
Renamed “powers” assets folder to “items” and added various item icons, with a migration for old items [Veilza]
Items will now pull their icons from the “items” definition file [Veilza]
Reworded and renamed WOD5E settings to be more consistent [Veilza]
Removed the old “getItemDefaultName” function and newly created items will now use generateLabelAndLocalize instead [Veilza]
Moved blood-potency.js into the scripts folder [Veilza]
Added a new “reset actors” function to re-render the sheets with its existing data. [Veilza]
Upgraded the collapse function on actor sheets to prevent issues where some collapsible content wouldn’t collapse and uncollapse [Veilza]
Changed “animal ken” to “animalken” in the actor data [Veilza]
Added max values to hunger and rage so they can appear as token bars [Veilza]
Various fixes for migration files to make them more reliable and fix the debounced reload not always triggering [Veilza]
3.1.3
Note
System manifest: https://github.com/Rayji96/foundry-V5/releases/download/3.1.3/system.json
Direct download link: https://github.com/Rayji96/foundry-V5/releases/download/3.1.3/vtm5e-3.1.3.zip
Fixed an issue where willpower rerolling Rage dice would convert them into normal Werewolf dice [Veilza]
3.1.2
Note
System manifest: https://github.com/Rayji96/foundry-V5/releases/download/3.1.2/system.json
Direct download link: https://github.com/Rayji96/foundry-V5/releases/download/3.1.2/vtm5e-3.1.2.zip
Updated Italian translation [Arcadio21]
Fixed Ghoul sheets being unable to make dialogue rolls [Veilza]
Updated Werewolf dice to allow willpower rerolling of non-brutal Rage dice [Veilza]
New disciplines/rituals, gifts/rites, and edges will use icons different from the default item icons now [Veilza]
Fixed the enrichment of item descriptions, allowing journal entries and other Foundry items to be linked to disciplines, gifts, etc [Veilza]
Reorganized the dice icon paths and centralised where they’re obtained from into one file [Veilza]
Moved dice-so-nice.js into the ‘dice’ folder [Veilza]
Fixed an issue where the migration script would get stuck on migrating health/willpower trackers [Veilza]
3.1.1
Note
System manifest: https://github.com/Rayji96/foundry-V5/releases/download/3.1.1/system.json
Direct download link: https://github.com/Rayji96/foundry-V5/releases/download/3.1.1/vtm5e-3.1.1.zip
Removed an unnecessary field on the Hunter biography page [Veilza]
Fixed an issue that prevented Coterie and Cell sheets from loading [Veilza]
Add a separate localization for the word “Drive” specific to the Hunter term [Veilza]
3.1.0
Note
System manifest: https://github.com/Rayji96/foundry-V5/releases/download/3.1.0/system.json
Direct download link: https://github.com/Rayji96/foundry-V5/releases/download/3.1.0/vtm5e-3.1.0.zip
Fixed Discipline Rouse rerolls to properly display what was rerolled, and to properly reroll dice twice and keep highest between each roll. [Veilza]
Add Macro compendium and a couple of useful macros for storytellers [Veilza]
The navigation bar on sheets will now use the right cursor type and properly expand the active background to either side of the tab. [Veilza]
Fixed the items on the Features tab being unable to be expanded [Veilza]
Alterations to the dice faces to make them more colourblind-friendly [LorduFreeman]
Shifted various parts of main.js into their own files. [Veilza]
Moved the “gamesystem” definition to the actor template [Veilza]
Updated “vtm5e.css” to “wod5e.css”
Moved various parts of the wod5e.css file to other files, for maintainability [Veilza]
3.0.0
Note
System manifest: https://github.com/Rayji96/foundry-V5/releases/download/3.0.0/system.json
Direct download link: https://github.com/Rayji96/foundry-V5/releases/download/3.0.0/vtm5e-3.0.0.zip
Werewolf 5th Edition support [Veilza]
Overhaul to the sheets’ designs, making them more consistent across the different splats [Veilza]
Fixes to Dark Mode and its various styling [Veilza]
“Legacy” sheets that were made before a certain version have now been properly migrated to “Vampire” sheets [Veilza]
Ghouls will now take Aggravated damage upon clicking the “Rouse” button on discipline powers greater than level 1 [Veilza]
Disciplines now have a “Cost” field to input the number of appropriate Rouse checks. [Veilza]
Added this Changelog file [Veilza]
Fix input fields on item sheets being hard to read [Veilza]
Hunter Edges, Vampire Disciplines/Rituals, and Werewolf Gifts/Rites will now all be sorted by level first and then alphabetically [Veilza]
Edges, Disciplines/Rituals, and Gifts/Rites will now have a red effect overlayed on their icons if they’re rollable. [Veilza]
Various fields on the Hunter and Vampire sheets will no longer be hidden until the actor fills in Cell/Clan. [Veilza]
Added Werewolf dice and updated the styling on the other splat’s dice [LorduFreeman]
Various styling fixes [LorduFreeman]
Rouse checks on Vampire Disciplines will now add hunger for all failed dice [Veilza]
Rouse checks will now display rerolled dice in chat as greyed out [Veilza]
Actor banners at the top of character sheets (formerly below the player avatar) can now be disabled within the settings [Veilza]
Reorganized sheet partials [Veilza]
Reworked how the actor dialogue is localized [Veilza]
Reworked how the various splats’ dice are called [Veilza]
The system now uses “WoDActor” and “WoDItem” as the export classes for base actors/items and their functionality [Veilza]
Reworked the migration scripts [Veilza]
All instances of “VTM5E” in localization and CSS classes have now been changed to “WOD5E,” with a migration script to fix any sheets made from before this fix [Veilza]