Changelog ================ .. dropdown:: 4.1.0 :animate: fade-in-slide-down :color: dark :open: .. note:: **System manifest:** https://github.com/Rayji96/foundry-V5/releases/download/4.1.0/system.json **Direct download link:** https://github.com/Rayji96/foundry-V5/releases/download/4.1.0/vtm5e-4.1.0.zip * Fixed an issue where static and humanity counters weren't styled correctly on dark mode vampire/coterie sheets [Veilza] * Fixed for danger/desperation fields not properly updating on Cell sheets [Veilza] * Fixed some issues where some skills/attributes would overflow in certain languages [Veilza] * Fixed an issue where discarded dice would still contribute to roll totals in chat messages [Veilza] * Map notes will automatically be displayed by default [Veilza] * Actor tokens (aside from SPC tokens) will automatically have their data linked to their parent sheets [Veilza] * When a player is granted Ownership of an actor, their token disposition will be changed to "Friendly." [Veilza] * By default, token disposition is now "Neutral." [Veilza] * Added a new Automation menu in the settings for storyteller, as well as a "Disable All Automation" button. [Veilza] * Added the ability for storytellers to rename and hide skills and attributes through a brand new "Storyteller Menu" in the settings [Veilza] * Fixed inconsistent linebreaks in selectors within CSS sheets [Veilza] * Added the ability to define CSS alterations based on a client's chosen locale [Veilza] * Removed skill and attribute labels from actor templates [Veilza] * Actor sheets now use the skill and attribute def file [Veilza] .. dropdown:: 4.0.1 :animate: fade-in-slide-down :color: dark .. note:: **System manifest:** https://github.com/Rayji96/foundry-V5/releases/download/4.0.1/system.json **Direct download link:** https://github.com/Rayji96/foundry-V5/releases/download/4.0.1/vtm5e-4.0.1.zip * Fix an issue where willpower reroll animations would only play for the originating user. [Veilza] * Italian translation updates [Arcadio21] * French localization updates [Reiaka] * Dark theme updates to be more colourblind friendly [Veilza] * Removed fields that were unnecessary to the Specialties menu [Veilza] * Fixed a styling issue with the tabs on the Skill Editor dialogue [Veilza] * Fixed an issue where text editors would have strange colour stylings [Veilza] * Fixed an issue where placeholder text was hard to read in dark theme [Veilza] * Added localization keys for various parts of the bonuses/specialties menus [Veilza] * Added a default level of 1 to Werewolf gifts [Veilza] * Changing "Active when..." on bonuses will now properly reveal or hide the other two fields. [Veilza] * Renamed the other two "Active When..." fields to be more clear [Veilza] * Updated the layout of the bonuses to be more intuitive [Veilza] * Fixed an issue where creating actors and items in a compendium would create them in the world instead [Veilza] * Fix issue where messy criticals would only show up if more than two Hunger dice were critical [Veilza] .. dropdown:: 4.0.0 :animate: fade-in-slide-down :color: dark .. note:: **System manifest:** https://github.com/Rayji96/foundry-V5/releases/download/4.0.0/system.json **Direct download link:** https://github.com/Rayji96/foundry-V5/releases/download/4.0.0/vtm5e-4.0.0.zip * When selecting a skill or attribute to be rolled, a brand new roll dialog will pop up! It will first prompt you for any skills, attributes, renown, or discipline dice you want to add, and then bring you to a different dialog window that will display all dice that'll be rolled where you can add situational modifiers and otherwise adjust the dice you're rolling before officially making the roll. Did I mention rolling dice? [Veilza] * Specialties are now marked on the skills themselves with an 'S' symbol. [Veilza] * Specialties can now be edited in the new Skill Editor dialog [Veilza] * Updates to how roll messages are displayed, including being able to see the actual dice that were rolled by clicking on the message. [Veilza] * If a roll has a description or flavourtext associated with it, it'll be displayed with the chat message generated with the roll. [Veilza] * Items can now be configured to have 'bonuses' that can show up alongside rolls, similar to how skill specialties are now handled. [Veilza] * Vampires have preconfigured potency bonuses that'll show up on discipline-based rolls. [Veilza] * Werewolf forms have preconfigured bonuses that'll show up depending on which form is active [Veilza] * Removed unnecessary punctuation from localization strings [Veilza] * Updated the Brazilian Portuguese translation files with new localizations [viniciusaraujo093] * Fixed an alignment issue on the Limited sheets [Veilza] * Added an API that has various functions useful for both modules and macros, including the ability to call the system's Roll function [Veilza] * Added support for rolling renown and disciplines directly [Veilza] * Added a modifier field to the custom rolls [Veilza] * Added the ability to process macros immediately after a roll, power or feature is used [Veilza] * Updated the adjust rage and adjust hunger macros to display a chat message after the adjustment [Veilza] * Added a willpower cost field to Werewolf gifts [Veilza] * Willpower damage is now output to chat [Veilza] * Willpower rerolls will now replace the original chatmessage being rerolled [Veilza] * Fixed an issue where rouse checks would cause multiple instances of hunger increase, even for discarded die [Veilza] * Spanish localization updates [erizocosmico] * Dark theme and actor banners will now update without having to refresh the page [Veilza] * Items will now be properly localized in the sidebar [Veilza] * Removed diceroller settings, due to the diceroller being disabled until it can be fixed [Veilza] * Russian translation thanks to [Xuula] * All .html files have been renamed to .hbs to properly allow code editors to pick up you're using Handlebars without any additional editing. [Veilza] * Various functions in the actor sheet have been moved to their own files [Veilza] * Various CSS stylings have been moved to their own files [Veilza] * The 'or' helper can now handle more than two given things to check for [Veilza] * Lots of other adjustments and fixes to enable code to be more clean and concise, as well as separating things into their own files for better maintainability. [Veilza] * Reworked the localization files by adding dot-notation and separating them into core/vampire/werewolf/hunter files for easier organisation [Veilza] * Fixed an issue with the gamesystem migration [Veilza] * Updated the way localizations for skills, attributes, renown, disciplines, and features are done in Handlebars templates [Veilza] * Fixed the convert-packs script [Veilza] * Added various missing localization strings and marked the ones that aren't yet localized [Veilza] * Changed how the system looks up the available game systems [Veilza] * Added new localization for item types [Veilza] * Removed unnecessary actor labels in the templating [Veilza] * Actorsheets will now be pulled from the ActorTypes.js definition file instead of hard-coded [Veilza] * Renamed "powers" assets folder to "items" and added various item icons, with a migration for old items [Veilza] * Items will now pull their icons from the "items" definition file [Veilza] * Reworded and renamed WOD5E settings to be more consistent [Veilza] * Removed the old "getItemDefaultName" function and newly created items will now use generateLabelAndLocalize instead [Veilza] * Moved blood-potency.js into the scripts folder [Veilza] * Added a new "reset actors" function to re-render the sheets with its existing data. [Veilza] * Upgraded the collapse function on actor sheets to prevent issues where some collapsible content wouldn't collapse and uncollapse [Veilza] * Changed "animal ken" to "animalken" in the actor data [Veilza] * Added max values to hunger and rage so they can appear as token bars [Veilza] * Various fixes for migration files to make them more reliable and fix the debounced reload not always triggering [Veilza] .. dropdown:: 3.1.3 :color: dark :animate: fade-in-slide-down .. note:: **System manifest:** https://github.com/Rayji96/foundry-V5/releases/download/3.1.3/system.json **Direct download link:** https://github.com/Rayji96/foundry-V5/releases/download/3.1.3/vtm5e-3.1.3.zip * Fixed an issue where willpower rerolling Rage dice would convert them into normal Werewolf dice [Veilza] .. dropdown:: 3.1.2 :color: dark :animate: fade-in-slide-down .. note:: **System manifest:** https://github.com/Rayji96/foundry-V5/releases/download/3.1.2/system.json **Direct download link:** https://github.com/Rayji96/foundry-V5/releases/download/3.1.2/vtm5e-3.1.2.zip * Updated Italian translation [Arcadio21] * Fixed Ghoul sheets being unable to make dialogue rolls [Veilza] * Updated Werewolf dice to allow willpower rerolling of non-brutal Rage dice [Veilza] * New disciplines/rituals, gifts/rites, and edges will use icons different from the default item icons now [Veilza] * Fixed the enrichment of item descriptions, allowing journal entries and other Foundry items to be linked to disciplines, gifts, etc [Veilza] * Reorganized the dice icon paths and centralised where they're obtained from into one file [Veilza] * Moved dice-so-nice.js into the 'dice' folder [Veilza] * Fixed an issue where the migration script would get stuck on migrating health/willpower trackers [Veilza] .. dropdown:: 3.1.1 :color: dark :animate: fade-in-slide-down .. note:: **System manifest:** https://github.com/Rayji96/foundry-V5/releases/download/3.1.1/system.json **Direct download link:** https://github.com/Rayji96/foundry-V5/releases/download/3.1.1/vtm5e-3.1.1.zip * Removed an unnecessary field on the Hunter biography page [Veilza] * Fixed an issue that prevented Coterie and Cell sheets from loading [Veilza] * Add a separate localization for the word "Drive" specific to the Hunter term [Veilza] .. dropdown:: 3.1.0 :color: dark :animate: fade-in-slide-down .. note:: **System manifest:** https://github.com/Rayji96/foundry-V5/releases/download/3.1.0/system.json **Direct download link:** https://github.com/Rayji96/foundry-V5/releases/download/3.1.0/vtm5e-3.1.0.zip * Fixed Discipline Rouse rerolls to properly display what was rerolled, and to properly reroll dice twice and keep highest between each roll. [Veilza] * Add Macro compendium and a couple of useful macros for storytellers [Veilza] * The navigation bar on sheets will now use the right cursor type and properly expand the active background to either side of the tab. [Veilza] * Fixed the items on the Features tab being unable to be expanded [Veilza] * Alterations to the dice faces to make them more colourblind-friendly [LorduFreeman] * Shifted various parts of main.js into their own files. [Veilza] * Moved the "gamesystem" definition to the actor template [Veilza] * Updated "vtm5e.css" to "wod5e.css" * Moved various parts of the wod5e.css file to other files, for maintainability [Veilza] .. dropdown:: 3.0.0 :color: dark :animate: fade-in-slide-down .. note:: **System manifest:** https://github.com/Rayji96/foundry-V5/releases/download/3.0.0/system.json **Direct download link:** https://github.com/Rayji96/foundry-V5/releases/download/3.0.0/vtm5e-3.0.0.zip * Werewolf 5th Edition support [Veilza] * Overhaul to the sheets' designs, making them more consistent across the different splats [Veilza] * Fixes to Dark Mode and its various styling [Veilza] * "Legacy" sheets that were made before a certain version have now been properly migrated to "Vampire" sheets [Veilza] * Ghouls will now take Aggravated damage upon clicking the "Rouse" button on discipline powers greater than level 1 [Veilza] * Disciplines now have a "Cost" field to input the number of appropriate Rouse checks. [Veilza] * Added this Changelog file [Veilza] * Fix input fields on item sheets being hard to read [Veilza] * Hunter Edges, Vampire Disciplines/Rituals, and Werewolf Gifts/Rites will now all be sorted by level first and then alphabetically [Veilza] * Edges, Disciplines/Rituals, and Gifts/Rites will now have a red effect overlayed on their icons if they're rollable. [Veilza] * Various fields on the Hunter and Vampire sheets will no longer be hidden until the actor fills in Cell/Clan. [Veilza] * Added Werewolf dice and updated the styling on the other splat's dice [LorduFreeman] * Various styling fixes [LorduFreeman] * Rouse checks on Vampire Disciplines will now add hunger for all failed dice [Veilza] * Rouse checks will now display rerolled dice in chat as greyed out [Veilza] * Actor banners at the top of character sheets (formerly below the player avatar) can now be disabled within the settings [Veilza] * Reorganized sheet partials [Veilza] * Reworked how the actor dialogue is localized [Veilza] * Reworked how the various splats' dice are called [Veilza] * The system now uses "WoDActor" and "WoDItem" as the export classes for base actors/items and their functionality [Veilza] * Reworked the migration scripts [Veilza] * All instances of "VTM5E" in localization and CSS classes have now been changed to "WOD5E," with a migration script to fix any sheets made from before this fix [Veilza]